Hpal Dungeons Guides
Avanoxx has two major healing checks dealt in two different damage profiles. The first is Alerting Shrill which is heavy AoE damage dealt in a short burst. This will be the best place for your groups defensives, BoP (it immunes all damage from this ability), or Aura Mastery. It's important that for each of these damage events you go into them with your group topped, holy power pooled, and virtue available, so make sure you track and pay attention to the cooldown of these abilities via a boss mod like DBM or Bigwigs.
The second major healing check is Gossamer Onslaught which is also a heavy AoE damage ability but is dealt over a longer period of time (8 seconds instead of 4) but does significantly more damage. This is where you'll want to use throughput cooldowns like Wings, Divine Toll, or Bubble/Sac. The key to this fight will be rotating defensives and cooldowns well which may take some time to get used to, so don't feel bad if it feels rough the first few times, it'll get much easier with practice.
Unlike the first boss, this fight has a very low healing check unless your team is getting hit by all the dodgeable mechanics so you should use your cooldowns offensively. Help with kicking on the Webmage that spawns and watch the player that gets Burrow Charged as they'll take a pretty heavy single target hit if they don't dodge it (this can also be BoP'd). Infestation is a moderately strong DoT that has to be healed so just make sure you focus heal anyone with it. Any deaths on this fight will likely be caused by poor positioning or being hit by mechanics so just do your best to position well and dodge and hope that your team does the same.
The difficulty of Ki'katal is less dependent on group comp as it was in season one since now she only puts out 3 dispels instead of 5. Even with that change though, the highest damage part of this fight is still the Cultivated Poisons cast. I don't recommend using Divine Steed to run out and drop your waves as you'll want mobility for Cosmic Singularity, so make sure to move away from the boss right BEFORE Cultivated Poisons goes out so you're pre-positioned well and can dispel yourself immediately to get back in melee and heal. Remember to always prep healing for each Cultivated Poisons cast (it happens every ~23 seconds so you can Divine Toll every other one).
You'll need to find yourself a pool for Cosmic Singularity casts, but after the cast finishes you should use Blessing of Freedom to remove yourself from the root. Keep in mind you can also HoJ or Blinding Light your add to free yourself and then Freedom an ally who may be struggling to break free on their own.

In the first area of Ara-kara you'll find spiders galore (unless you have arachnaphobia mode on like I do... highly highly recommend), many of which can be dangerous if not kicked or stopped properly. Trilling Attendant's Resonant Barrage cast is the most deadly, but they also spam cast Web Bolt which deals heavy single target damage to a random player so I highly suggest sending kicks on Web Bolts and Blinding Light on Resonant Barrage as it is a channeled ability so it won't recast once stopped. Starved Crawler's will Ambush random players so look for a BoP use to help with the damage if someone is getting spam targeted. The only other non-mini boss trash mob to worry about are the Engorged Crawlers who will cast Venomous Spit on random players which you should be dispelling whenever your dispel is off cooldown (always prio the highest stack count for dispel). These are also your best targets to use HoJ on since the cast cannot be kicked.
The first mini boss Ixin doesn't do much other than a frontal and a cast (Horrifying Shrill) which HAS to be kicked or it's almost guarenteed to be a wipe. In the event the cast does go off for any reason, press bubble IMMEDIATELY and Sac the tank as that's the only way your group can survive the 5 second fear + group damage. The second mini boss, Nakt, is the dangerous one for healers, so make sure you have holy power and virtue available going into each Call of the Brood cast (it has a long internal cooldown so you're likely to only get the first one but always be ready for a second in case your group is light on cooldowns or damage). Atik, the third mini boss, is not very deadly but IS extremely annoying for melee since the poison clouds fill up the area very quickly. Focus on dodging and kicking as there shouldn't be much damage of any kind going out unless your friends are all bathing in the poisonous clouds.
WARNING: Bubble is STILL bugged and does not immune you from the white circles of the frontal cast of the mini bosses so if you press Bubble you still need to dodge that mechanic.
The only difference between the trash in the first area and here are the Hulking Bloodguards which do a big AoE damage pulse channel and the Sentry Stagshells who have to be stopped to prevent their 10 second spam cast of Alarm Shrill from getting off. Make sure you have Wings, Divine Toll, or big defensives for each Locust Swarm cast from the Hulking Bloodguard as it is a lot of AoE damage. The big thing to look out for here as a healer are the Bloodworker charges during Locust Swarm. Clothies especially will take very heavy damage from this so BoP can be really clutch to provide dr to Locust Swarm and immunity to the charges.
While the Bloodstained Webmages in this area are similar to the Trilling Attendants in the first area, the big difference is that their big cooldown cast Revolting Volley recasts if AoE stopped so you'll need to make sure someone has a kick ready for it. This entire area is full of mobs that HoJ and Blinding Light are very useful for between the Sentry Stagshells and the Bloodstained Webmages, utilizing these heavily will make more of a difference in your groups survivability than any throughput cooldowns you have.
In this area you have to watch out for the purple pools lying around the room, if anyone steps in them the Black Blood add that spawns has to be CCd immediately so use HoJ or Blinding Light to help with this if you or your friends accidentally walk into one. Freedom can also be used to free your friends as well, but its generally best used on the tank any time swirls spawn as the Reinforced Drones in this area apply a stacking movement slow debuff (Tainted Blood) that makes dodging very difficult for your tank. Look to either Freedom or Dispel your tank every time the overseer casts Erupting Webs
The Overseers here are just a simple kick and dodge mob so set your focus to these guys and make sure they never get Venom Volley off.

Coming Soon
Coming Soon
Coming Soon
Coming Soon

Coming Soon
Coming Soon
Coming Soon

Coming Soon
Coming Soon
GET OWNED, SORRY BUT NOT SORRY BUBBLES JR. REST IN PIECES BUBBLES.

Coming Soon
Coming Soon
Coming Soon

Coming Soon
Coming Soon
Coming Soon
Coming Soon

Coming Soon
Coming Soon
Coming Soon

Coming Soon
Coming Soon
Coming Soon

There are no important BoPs in Dawnbreaker, just save for threat issues / Damage Reduction.
There are no important BoPs in Eco-Dome, just save for threat issues / Damage Reduction.

There are no important Freedoms in The Dawnbreaker.
There are no important Freedoms in Halls of Atonement.
There are no important Freedoms in Gambit.
There are no important Freedoms in Eco-Dome.
