Hpal Dungeons Guides

Ara-Kara Bosses
Healing Difficulty: Extreme

Avanoxx has two major healing checks dealt in two different damage profiles. The first is Alerting Shrill which is heavy AoE damage dealt in a short burst. This will be the best place for your groups defensives, BoP (it immunes all damage from this ability), or Aura Mastery. It's important that for each of these damage events you go into them with your group topped, holy power pooled, and virtue available, so make sure you track and pay attention to the cooldown of these abilities via a boss mod like DBM or Bigwigs.

The second major healing check is Gossamer Onslaught which is also a heavy AoE damage ability but is dealt over a longer period of time (8 seconds instead of 4) but does significantly more damage. This is where you'll want to use throughput cooldowns like Wings, Divine Toll, or Bubble/Sac. The key to this fight will be rotating defensives and cooldowns well which may take some time to get used to, so don't feel bad if it feels rough the first few times, it'll get much easier with practice.

Healing Difficulty: Medium

Unlike the first boss, this fight has a very low healing check unless your team is getting hit by all the dodgeable mechanics so you should use your cooldowns offensively. Help with kicking on the Webmage that spawns and watch the player that gets Burrow Charged as they'll take a pretty heavy single target hit if they don't dodge it (this can also be BoP'd). Infestation is a moderately strong DoT that has to be healed so just make sure you focus heal anyone with it. Any deaths on this fight will likely be caused by poor positioning or being hit by mechanics so just do your best to position well and dodge and hope that your team does the same.

Healing Difficulty: Medium

The difficulty of Ki'katal is less dependent on group comp as it was in season one since now she only puts out 3 dispels instead of 5. Even with that change though, the highest damage part of this fight is still the Cultivated Poisons cast. I don't recommend using Divine Steed to run out and drop your waves as you'll want mobility for Cosmic Singularity, so make sure to move away from the boss right BEFORE Cultivated Poisons goes out so you're pre-positioned well and can dispel yourself immediately to get back in melee and heal. Remember to always prep healing for each Cultivated Poisons cast (it happens every ~23 seconds so you can Divine Toll every other one).

You'll need to find yourself a pool for Cosmic Singularity casts, but after the cast finishes you should use Blessing of Freedom to remove yourself from the root. Keep in mind you can also HoJ or Blinding Light your add to free yourself and then Freedom an ally who may be struggling to break free on their own.

Ara-Kara Trash
Avanoxx Trash

In the first area of Ara-kara you'll find spiders galore (unless you have arachnaphobia mode on like I do... highly highly recommend), many of which can be dangerous if not kicked or stopped properly. Trilling Attendant's Resonant Barrage cast is the most deadly, but they also spam cast Web Bolt which deals heavy single target damage to a random player so I highly suggest sending kicks on Web Bolts and Blinding Light on Resonant Barrage as it is a channeled ability so it won't recast once stopped. Starved Crawler's will Ambush random players so look for a BoP use to help with the damage if someone is getting spam targeted. The only other non-mini boss trash mob to worry about are the Engorged Crawlers who will cast Venomous Spit on random players which you should be dispelling whenever your dispel is off cooldown (always prio the highest stack count for dispel). These are also your best targets to use HoJ on since the cast cannot be kicked.

The first mini boss Ixin doesn't do much other than a frontal and a cast (Horrifying Shrill) which HAS to be kicked or it's almost guarenteed to be a wipe. In the event the cast does go off for any reason, press bubble IMMEDIATELY and Sac the tank as that's the only way your group can survive the 5 second fear + group damage. The second mini boss, Nakt, is the dangerous one for healers, so make sure you have holy power and virtue available going into each Call of the Brood cast (it has a long internal cooldown so you're likely to only get the first one but always be ready for a second in case your group is light on cooldowns or damage). Atik, the third mini boss, is not very deadly but IS extremely annoying for melee since the poison clouds fill up the area very quickly. Focus on dodging and kicking as there shouldn't be much damage of any kind going out unless your friends are all bathing in the poisonous clouds.

WARNING: Bubble is STILL bugged and does not immune you from the white circles of the frontal cast of the mini bosses so if you press Bubble you still need to dodge that mechanic.

Anub'zekt Trash

The only difference between the trash in the first area and here are the Hulking Bloodguards which do a big AoE damage pulse channel and the Sentry Stagshells who have to be stopped to prevent their 10 second spam cast of Alarm Shrill from getting off. Make sure you have Wings, Divine Toll, or big defensives for each Locust Swarm cast from the Hulking Bloodguard as it is a lot of AoE damage. The big thing to look out for here as a healer are the Bloodworker charges during Locust Swarm. Clothies especially will take very heavy damage from this so BoP can be really clutch to provide dr to Locust Swarm and immunity to the charges.

While the Bloodstained Webmages in this area are similar to the Trilling Attendants in the first area, the big difference is that their big cooldown cast Revolting Volley recasts if AoE stopped so you'll need to make sure someone has a kick ready for it. This entire area is full of mobs that HoJ and Blinding Light are very useful for between the Sentry Stagshells and the Bloodstained Webmages, utilizing these heavily will make more of a difference in your groups survivability than any throughput cooldowns you have.

Ki'katal Trash

In this area you have to watch out for the purple pools lying around the room, if anyone steps in them the Black Blood add that spawns has to be CCd immediately so use HoJ or Blinding Light to help with this if you or your friends accidentally walk into one. Freedom can also be used to free your friends as well, but its generally best used on the tank any time swirls spawn as the Reinforced Drones in this area apply a stacking movement slow debuff (Tainted Blood) that makes dodging very difficult for your tank. Look to either Freedom or Dispel your tank every time the overseer casts Erupting Webs

The Overseers here are just a simple kick and dodge mob so set your focus to these guys and make sure they never get Venom Volley off.

Dawnbreaker Bosses
Healing Difficulty: Extreme

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Healing Difficulty: High

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Healing Difficulty: High

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Dawnbreaker Trash
Boat Trash

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Church Trash

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Grounds Trash

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Dark Architect

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Priory of the Sacred Flame Bosses
Healing Difficulty: Medium

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Healing Difficulty: High

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Healing Difficulty: Medium

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Priory of the Sacred Flame Trash
Dailcry Trash

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Baron Trash

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Prioress Trash

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Operation: Floodgate Bosses
Healing Difficulty: High

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Healing Difficulty: Low

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Healing Difficulty: Extreme

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Healing Difficulty: Extreme

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Operation: Floodgate Trash
Main Area Trash

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Downstairs Trash

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Bubbles

GET OWNED, SORRY BUT NOT SORRY BUBBLES JR. REST IN PIECES BUBBLES.

Halls of Atonement Bosses
Healing Difficulty: Medium

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Healing Difficulty: High

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Healing Difficulty: Extreme

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Healing Difficulty: Medium

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Halls of Atonement Trash
Halkias Trash

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Echelon Trash

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Inquisitor Sigar

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Streets of Wonder Bosses
Healing Difficulty: Medium

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Healing Difficulty: Medium

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Healing Difficulty: High

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Healing Difficulty: Low

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Healing Difficulty: Medium

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Streets of Wonder Trash
Zo'phex Trash

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Venza Trash

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Postmaster Trash

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Myza's Oasis

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Soleah's Gambit Bosses
Healing Difficulty: Low

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Healing Difficulty: High

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Healing Difficulty: High

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Soleah's Gambit Trash
Hylbrande Trash

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Hooktail Trash

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So'leah Trash

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Eco-Dome Al'dani Bosses
Healing Difficulty: Low

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Healing Difficulty: Extreme

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Healing Difficulty: High

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Eco-Dome Al'dani Trash
Azhiccar Trash

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Taah'bat Trash

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Soul-Scribe Trash

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Mechanics to BoP
You can use BoP (Blessing of Protection) on almost all physical attacks, which has never been more important than in The War Within where there are many dangerous bleeds, stuns, and physical AoE. Keep in mind you can also use BoP to immune all auto attacks on an ally in case of a dps ripping aggro. Each dungeon's BoPable mechanics are listed in order of importance.
Ara-Kara BoPs

Boss - Avanoxx's Alerting Shrill:
While it may not be obvious, this ability is in fact physical damage, not nature. This means all the damage from the AoE can be immuned with BoP so use it to help when you're low on throughput cooldowns.

Trash - Nakt's Call of the Brood:
This doesn't hit as hard as it used to so generally speaking it's better to save BoP for the boss, but if you find someone in an emergency when the AoE is coming, BoP will immune the damage from this mechanic.

Trash - Jabbing Flyer's Bleeding Jab:
While one stack of this doesn't do much, it ramps up very quickly when multiple applications occur. I typically look to BoP someone if they ever get 3+ stacks.

Boss - Anubzekt's Burrow Charge:
This doesn't hit as hard as it used to so generally speaking it's better to save BoP for the boss, but if you find someone in an emergency when the AoE is coming, BoP will immune the damage from this mechanic.

Other Trash Abilities:
BoP can also be used to immune the following, but should rarely be necessary: Anubzekt/Hulking Bloodguard's Impale.

Dawnbreaker BoPs

There are no important BoPs in Dawnbreaker, just save for threat issues / Damage Reduction.

Priory of the Sacred Flame BoPs

Trash - Arathi Knight's Impale:
The Impale DoT from the Knights in this area last a VERY long time and do a LOT of damage. I highly suggest BoPing anyone that gets it if they don't have a way to clear it themselves (Dwarf, Cauterize, Immunes, etc).

Trash - Sergeant Shaynemail's Lunging Strike:
Similar to Impale, this is also a very long and high damage bleed so I recommend BoPing anyone that can't clear this on their own.

Boss - Captain Dailcry's Savage Mauling:
I'd recommend saving your BoP for an overlap when Dailcry does Savage Mauling at the same time as another damage event.

Other Trash Abilities:
BoP can also be used to immune the following, but should rarely be necessary: Fervent Sharpshooter's Pot Shot, Caltrops, and Shoot.

Operation: Floodgate BoPs

Trash - Venture Co. Diver's Harpoon:
This is likely the best BoP usage in the dungeon, as the bleed from this is very deadly. If any kicks go off when you pull these Divers, BoP will come in clutch.

Trash - Venture Co. Architect's Nailed:
While this isn't too scary of an ability by itself, if it's combod with a Surveryor Throw Dynamite or Loaderbot's Wind Up, it can be extremely deadly so watch out for BoP usage on the overlaps!

Other Trash Abilities:
BoP can also be used to immune the following, but should rarely be necessary: Loaderbot's Wind Up and Bront's Barreling Charge.

Halls of Atonement BoPs

Trash - Stonefiend Anklebiter's Ankle Bite:
These little adds seem innocuous at first but you'll find the bleed the leave ramps up very quickly once multiple stacks are out on someone. I generally look to BoP any player with 3+ stacks.

Boss - Echelon's Stone Shattering Leap:
This will NOT immune the damage from the DoT if the player is hit by the leap, but it WILL prevent them from being stunned which will help them dodge it and also maintain uptime on the boss.

Trash - Inquisitor Sigar's Adds:
The adds that spawn from Inquisitor's Dark Communion will randomly fixate players and melee for a lot, so using BoP on a squishy target with a lot of fixates will relieve a lot of pressure from healing this room.

Other Trash Abilities:
BoP can also be used to immune the following, but should rarely be necessary: Lord Chamberlain's Telekinetic Toss/Onslaught, Halkias' Crumbling Slam, Depraved Houndmaster's Rapid Fire and Shoot, Vicious Gargon's Jagged Swipe and Jaws of Stone.

Tazavesh: Streets BoPs

Boss - Postmaster's Money Order:
BoP gets massive value on this boss as it immunes this entire mechanic. Just throw BoP out on the targeted player once they're picked and the soak circle will simply get cancelled.

Trash - Frenzied Nightclaw's Frantic Rip:
The bleeds from these cats do massive damage, especially when on a melee during Wild Thrash if you pull the dinosaur in. Watch for any melee that get this when you don't have a lot of throughput to top them quickly.

Trash - Market Peacekeeper's Quelling Strike:
This is instant cast so you can't guarentee your BoP will be effective, but if someone is in danger in a pull with these mobs you may want to BoP them if you can't top them so they can't die to randomly getting charged.

Other Trash Abilities:
BoP can also be used to immune the following, but should rarely be necessary: Postmaster's Fan Mail and P.O.S.T. Worker's Letter Opener.

Tazavesh: Gambit BoPs

Trash - Corsair Officer's Sword Toss:
This is instant cast so you can't guarentee your BoP will be effective, but if someone is in danger in a pull with these mobs you may want to BoP them if you can't top them so they can't die to randomly getting a sword thrown at them.

Low Priority Trash Abilities:
BoP can also be used to immune the following, but should rarely be necessary: Coastwalker Goliath's Boulder Throw.

Eco-Dome Al'dani BoPs

There are no important BoPs in Eco-Dome, just save for threat issues / Damage Reduction.

Mechanics to Freedom
Blessing of Freedom is another unique ability we have that is extremely powerful when used well. It doesn't have quite the same level of usefulness as Blessing of Protection but it's on a much shorter cooldown.
Ara-Kara Freedoms

Boss - Ki'katal the Harvester's Cosmic Singularity:
When this ability occurs, players are sucked in and have to find pools to stand in to stop them from being pulled into their death. After the ability finishes, use Freedom to free yourself from the pool (you can also HoJ, kick or Blinding Light your add to free yourself and use Freedom on someone else).

Trash - Reinforced Drone's Tainted Blood:
This is a nasty stacking movement speed debuff from the trash before the final boss that only goes on the tank. Any time swirlies spawn heare, Freedom your tank so they can dodge the swirlies too!

The Dawnbreaker Freedoms

There are no important Freedoms in The Dawnbreaker.

Priory of the Sacred Flame Freedoms

Trash - Fervent Sharpshooter's Caltrops:
The traps that these sharpshooters drop are extremely dangerous both by rooting a player and by putting a huge bleed on them. Freedom will immune both the damage and free them from the trap so use this immediately on anyone that gets trapped.

Trash - Guard Captain Suleyman's Thunderclap:
While this ability shouldn't ever one shot someone, Freedom does immune the AoE damage from this so if anyone isn't topped when it's about to cast, throw Freedom on them to save them.

Boss - Baron Braunpyke's Castigator's Shield:
Freedom should only be used here in a niche situation but the debuff from Castigator's Shield slows a significant amount and if a player has no mobility Freedom can be clutch to get them out of the circles before they pop.

Operation: Floodgate Freedoms

Trash - Venture Co. Architect's Nailed:
The Architect spam casts this and Freedom doesn't immune the damage so don't worry about it most of the time, however if a melee ever gets Nailed when the loaderbots Windup are casting then you'll want to Freedom them asap so they can dodge.

Trash - Bombshell Crab's Pinch:
These crabs aren't very dangerous and once again Freedom doesn't immune any of the damage this tank hit deals, but it does prevent your tank from getting slowed by it which is always a good thing so while Freedom shouldn't be a priority, try to fit one in every few stacks just to keep your tank from getting slowed too much.

Halls of Atonement Freedoms

There are no important Freedoms in Halls of Atonement.

Tazavesh: Streets Freedoms

Boss - Venza GoldfuseTrash's Chains of Damnation:
Use Freedom on these immediately if it's available (depending on spell queing it should be available almost every cast). It will instantly free the player from the root so your team doesn't have to kill it.

Trash - Interrogation Specialist's Glyph of Restraint:
This can also be dispelled so look to prioritize dispel first, then Freedom if dispel is on cooldown.

Tazavesh: Gambit Freedoms

There are no important Freedoms in Gambit.

Tazavesh: Gambit Freedoms

There are no important Freedoms in Eco-Dome.

The last section in this guide will get give you the tools you'll need to push your game to the next level!